// Lamsey's DoD userconfig file // Feel free to plunder ideas or commands // Check out Lamsey's DoD guide at http://www.mcbrien.plus.com/liam/dod.htm // If the layout seems weird check out: // http://www.mcbrien.plus.com/liam/img/dodcontrols.jpg // It will all make sense :p // Standard movement/control binds bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "," "changeclass" bind "." "changeteam" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "0" "slot10" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "BACKSPACE" "drop" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "KP_UPARROW" "+forward" bind "KP_5" "+back" bind "KP_LEFTARROW" "+moveleft" bind "KP_RIGHTARROW" "+moveright" bind "KP_HOME" "+jump" bind "KP_PGUP" "+duck" bind "KP_DOWNARROW" "prone" bind "KP_ENTER" "+use" bind "KP_INS" "melee" bind "KP_DEL" "+speed" bind "*" "messagemode" bind "KP_SLASH" "messagemode2" bind "KP_MINUS" "+voicerecord" bind "KP_PLUS" "+reload" bind "INS" "snapshot" bind "SHIFT" "impulse 201" bind "PGDN" "impulse 100" // melee command should always point to melee when using another weapon bind "MWHEELDOWN" "invnext;alias melee tomelee" bind "MWHEELUP" "invprev;alias melee tomelee" // Team communication bind "UPARROW" "voice_enemyahead;say_team Enemies ahead near %l" bind "DOWNARROW" "voice_enemybehind;say_team Enemy behind us at %l" bind "LEFTARROW" "voice_fireleft;say_team Enemies to the left at %l" bind "RIGHTARROW" "voice_fireright;say_team Enemies to the right at %l" bind "a" "voice_attack" bind "b" "voice_displace;say_team %i, you're blocking my path, please move" bind "c" "voice_gogogo;say_team Come on guys, move out!" bind "d" "voice_areaclear;say_team He's down! Move out!" bind "e" "signal_enemyspotted;say_team Enemy spotted at %l" bind "f" "say_team I'm right behind you, %i" bind "h" "voice_backup;say_team %c [%h] requesting backup at %l" bind "i" "voice_gogogo;say_team Incoming enemies at %l" bind "l" "say_team watch out, proner camped near %l" bind "m" "voice_mgahead;say_team Enemy mg covering %l" bind "n" "say_team never mind, dead" bind "o" "say_team oops, never mind that" bind "q" "voice_sticktogether;say_team %c [%h] requesting support at %l" bind "r" "voice_needammo;say_team %c [%h] needing ammo at %l" bind "s" "voice_sniper;say_team Enemy sniper covering %l" bind "t" "say_team thanks" bind "u" "voice_usegrens" bind "v" "voice_cover;say_team %c [%h] needing cover at %l" bind "w" "voice_negative" bind "y" "voice_yessir" bind "z" "voice_bazookaspotted;say_team Look out! Impending KABOOM at %l" bind "\" "say_team Look out! Dead nade at %l" bind "ENTER" "voice_grenade;say_team Look out! Grenade at %l" bind "KP_END" "voice_left" bind "KP_PGDN" "voice_right" bind "DEL" "dropammo;say_team ammo box dropped at %l" bind "SPACE" "signal_backup;say_team Need another man to help capture %l" // Taunts :D bind "g" "grin" bind "=" "knifeage" bind "-" "spadeage" bind "k" "kaboomage" bind "HOME" "say swish swish swish" bind "PGUP" "say the dread sound of impending knifeage" bind "END" "say the dread sound of impending spadeage" // Taunt cycles: introduce a bit of variation to the gloating ;) // The following makes my taunt buttons cycle through different messages in turn. alias grin "grin0" alias grin0 "say :D :D :D;alias grin grin1" alias grin1 "say *grins*;alias grin grin2" alias grin2 "say yay :D;alias grin grin3" alias grin3 "say :D wooohooooo :D;alias grin grin4" alias grin4 "say :D :) :D :P :D; alias grin grin5" alias grin5 "say whaaaaaaaaahahaha :D :D :D;alias grin grin6" alias grin6 "say \o/ \o/ \o/;alias grin grin7" alias grin7 "say wheeeee :D;alias grin grin0" alias knifeage "knifeage0" alias knifeage0 "say PH34R T3H KNIFEAGE :D;alias knifeage knifeage1" alias knifeage1 "say can i have my knife back? it's stuck in your face :D;alias knifeage knifeage2" alias knifeage2 "say knife to see you, to see you - knife!;alias knifeage knifeage3" alias knifeage3 "say mmmm... knifeage... full of swishy goodness;alias knifeage knifeage4" alias knifeage4 "say *swish* *swish* *swish* *chop* *splat* *grin*;alias knifeage knifeage5" alias knifeage5 "say sliced, diced and spliced :D;alias knifeage knifeage0" alias spadeage "spadeage0" alias spadeage0 "say PH34R TEH SPADEAGE :D;alias spadeage spadeage1" alias spadeage1 "say spade + allies' head = :D;alias spadeage spadeage2" alias spadeage2 "say You Cannot Resist The Power Of The Spade :D;alias spadeage spadeage3" alias spadeage3 "say *lovingly wipes blood off spade*;alias spadeage spadeage4" alias spadeage4 "say All Your Face Are Belong To My Spade :D;alias spadeage spadeage5" alias spadeage5 "say i just dug a trench in that guy's head :D;alias spadeage spadeage0" alias kaboomage "kaboomage0" alias kaboomage0 "say PH34R T3H KABOOM :D;alias kaboomage kaboomage1" alias kaboomage1 "say *watches enemy limbs fly around* *grins*;alias kaboomage kaboomage2" alias kaboomage2 "say you have been KABOOMed by Lamsey, have a nice day :D;alias kaboomage kaboomage3" alias kaboomage3 "say KABOOMage - for all your corpse distribution needs :D;alias kaboomage kaboomage4" alias kaboomage4 "say that was an almighty KABOOM... Marvin the Martian would be proud :D;alias kaboomage kaboomage5" alias kaboomage5 "say oh sorry did i drop my explosives there? :D;alias kaboomage kaboomage0" // Admin commands // For use with AMX Mod X bind "F1" "amxmodmenu" bind "F2" "amx_csay green Players with ping >250 will be kicked" bind "F3" "amx_csay green Please even the teams" bind "F4" "amx_csay green AFK/Spectating players may be kicked" bind "F5" "amx_csay red Do not camp the spawn exits" bind "F6" "amx_csay red FF is on - deliberate TKs/TWs will be punished" bind "F7" "amx_csay red No swearing or abuse on Jolt servers, please" bind "F8" "amx_csay red Racism is NOT tolerated on Jolt servers" bind "F9" "amx_csay red Do not use map exploits" bind "F10" "amx_csay red Do not use the spectator bug" bind "F11" "record demo.dem" bind "F12" "stop" // Crosshair control // CAL Crosshair pack available at http://www.mcbrien.plus.com/liam/calxhairpack.zip // The commands below make the 'x' key cycle through all crosshairs in turn. cl_dynamic_xhair "0" bind "x" "xhaircycle" alias xhaircycle "xhaircycle1" alias xhaircycle0 "cl_xhair_style 0; alias xhaircycle xhaircycle1" alias xhaircycle1 "cl_xhair_style 1; alias xhaircycle xhaircycle2" alias xhaircycle2 "cl_xhair_style 2; alias xhaircycle xhaircycle3" alias xhaircycle3 "cl_xhair_style 3; alias xhaircycle xhaircycle4" alias xhaircycle4 "cl_xhair_style 4; alias xhaircycle xhaircycle5" alias xhaircycle5 "cl_xhair_style 5; alias xhaircycle xhaircycle6" alias xhaircycle6 "cl_xhair_style 6; alias xhaircycle xhaircycle7" alias xhaircycle7 "cl_xhair_style 7; alias xhaircycle xhaircycle8" alias xhaircycle8 "cl_xhair_style 8; alias xhaircycle xhaircycle9" alias xhaircycle9 "cl_xhair_style 9; alias xhaircycle xhaircycle10" alias xhaircycle10 "cl_xhair_style 10; alias xhaircycle xhaircycle11" alias xhaircycle11 "cl_xhair_style 11; alias xhaircycle xhaircycle12" alias xhaircycle12 "cl_xhair_style 12; alias xhaircycle xhaircycle13" alias xhaircycle13 "cl_xhair_style 13; alias xhaircycle xhaircycle14" alias xhaircycle14 "cl_xhair_style 14; alias xhaircycle xhaircycle15" alias xhaircycle15 "cl_xhair_style 15; alias xhaircycle xhaircycle16" alias xhaircycle16 "cl_xhair_style 16; alias xhaircycle xhaircycle0" // Rates // Control the flow of data to the server // These settings are good for broadband users rate "20000" cl_rate "20000" cl_updaterate "100" cl_cmdrate "100" // Nick control name "Lamsey|Melee%Maniac" bind "j" "name Jolt^Lamsey" bind "[" "name Lamsey|Spade%Maniac" bind "]" "name Lamsey|Knife%Maniac" bind "p" "name Lamsey|KABOOM%Maniac" // Weapon switching // Enable fastswitch (mouse wheel switches weapons instantly) hud_fastswitch 1 // Set up 'melee' command to cycle between melee and last weapon used alias "melee" "tomelee" alias "tomelee" "slot1; alias melee frommelee" alias "frommelee" "lastinv; alias melee tomelee"